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Game Marketers Don’t Get Women

by Erin on October 26th, 2005

Bloodrayne

I got an email tip from a reader today to an article that I had pegged for a comment on myself after reading it over coffee this morning. Suzanne Freyjadis-Chuberka, director of the Women’s Game Conference that I wrote about last week, had a little chat with Next Generation about a point that I have been trying to hammer home for-basically-ever.

She feels that the diversity present in the current game market is sufficient to appeal to a wide variety of gamers, including that elusive female demographic. She’s bang on. It is not the games that are the problem at all. The type of game that any gamer plays is not linked to their gender, regardless of what reports may tell you. I know men who wouldn’t pick up a sports game if someone paid them to; they find them repetitive and boring. And I know women would turn their noses up at the Sims because they want to blow stuff up on the battlefield. The content of the games, meaning their storyline, their complexity, and the end goals, can be appealing to anyone.

The larger problem, as I’ve always maintained, and Freyjadis-Chuberka backs up, is rooted in the over-sexualization of game characters and the boys club exclusivity present in marketing. She says, quite pointedly, that:

More women could be playing the games as they exist now. The industry could grow even with the current games library that we have, if the games were presented in a way that doesn’t just appeal to this one sector of the population

I agree with her point that almost every ounce of marketing sparkle that comes out of the game industry is aimed at those possessing a ‘Y’ chromosome. She uses Bloodrayne as a key example, stating that the character itself could be marketed differently as a butt-kicking heroine, but is instead the subject of erotic breast-covering marketing posters like the one I’ve shown in this article (taken from the original Next Gen piece for emphasis). No alternative ad campaigns directed towards women, who frankly would probably love to rampage as a blade-wielding vampire, just naked virtual skin and a come-hither look.

Even if such alternative ads were to exist, there’s really nowhere to put them. Games magazines are generally a very testosterone fuelled environment that can make some women too uncomfortable to use as a source of information. Women who are very, very interested in playing games will shrug off the thongs and the skimpy outfits in order to get the industry updates that they need, because they have no other choice. What marketers are missing out on, are the women who may be interested in that game, but didn’t know it existed because they don’t typically read the type of magazine or publication that it was advertised in.

In talking with one of my gamer friends, she expressed frustration at the mixed messages being tossed out by the gaming industry. Their proud assertion is that women characters are showing up more frequently and with skills equal to male counterparts, but as my friend told me:

you can look at it as, this is great, because we have all these lead female characters, which on one hand can be seen as a good thing for women since they’re given more prominent roles in games, except instead of being viewed as strong, empowered females, they are viewed as sex objects to be lusted after

My favourite example, and one that I will continue to draw on, is Tomb Raider’s Lara Croft. Empowered female? Oh you bet. She’s an archaeologist, she’s a martial artist, she’s physically and mentally strong, she’s intelligent, and she’s got capabilities equal to male heroes of the same genre. The first Tomb Raider game showed her more as that type of character, though there was some snickering about her short shorts and inflated chest. I’m currently playing Tomb Raider: Angel of Darkness (I’m a huge fan of the series, did I mention that?), and to my absolute shock and horror, they actually took the time and pixels to animate her breasts. They jiggle perkily when I run, they sway seductively when I turn (ladies do your boobs wrap around your body when you turn a corner?), and they wiggle with Jell-o delight at the oddest times. Croft has been demoralized from a game character to a Play Boy pin-up and is risking alienating and offending women like myself, who once flocked to her banner.

I really don’t know what to make of the whole situation anymore except to shake my head and wonder what it is that marketers aren’t getting. Capitalizing on the dormant pool of female gamers (a pool which could easily catapult a game into stardom), is as simple as being a little less derogatory, a little more sensitive, and thinking with an organ that lies above the belt line. I personally would love to challenge developers to make me a short promo for a fake game that had a male character so tremendously well-endowed between his legs that it wagged when he ran. I want to see every bulge, every crease, and every happy little wobble. Maybe in the process, they’ll find out exactly how ridiculous most of their characters appear to women. I want them in little Speedos and see them naked in the shower. Only because I’m a woman and thus supposed to enjoy hot naked man flesh. Mm…

POSTED IN: Musings

5 opinions for Game Marketers Don’t Get Women

  • Matt
    Oct 26, 2005 at 6:26 pm

    Grr @ sports games.

    You make a great point in this article. While games are making more of a point to having female lead characters, it doesn’t mean they’re respectful in any way. I think the issue tends to be slightly more deep rooted though. Guys don’t enjoy seeing a strong female character unless they can oogle her too. Because if she was dressed for real combat or wasn’t showing any cleavage, that’d make her just as strong as the man, meaning he’d no longer be needed and he’d feel slightly degraded for having to play a female character who could kick his ass. Ableit, while Bloodrayne could kick my ass, having her jump up, wrap her legs around me wearing that kind of outfit, and then suck the blood from my neck, would almost be a pleasant way to go. See where I’m goin with this?

    Tribes:Vengeance (God I LOVE the Tribes series) actually had 2 female characters for their lead roles. While they were in tight-ish outfits, they weren’t overly “sexxed” up as it were. One of the few games that I’ve seen that didn’t treat them as sex objects first, and heroines second.

    And honestly, for me. It’s hard to see a woman in a lead role kicking ass because the whole “tough chick” thing is kind of a put off to me. I didn’t even really like Xena that much (Don’t hurt me Ingrid!!) And if I don’t really care for the main character..then why am I playing the game? But you do raise some excellent points, and while I would not enjoy seeing your proposed “man-flesh” game, I would think it funny if it were made.

  • Erin
    Oct 27, 2005 at 10:30 am

    Thanks for being honest Matt.

    I’m not sure I really understand how the male ego could feel degraded by playing a “tough chick”, or why it would be a put off. I mean, you’re there to play a game right? A game with a story, and a goal, and it’s for fun. You’re not trying to sleep with the main character. Do you have to be attracted to your character to play the game? And does it work that way with male characters as well? Attracted to Master Chief? Heaven forbid, Mario?

    I’m seriously going to consider the Man Flesh game…care to beta?

  • Matt
    Oct 27, 2005 at 3:18 pm

    lol No. There doesn’t have to be an attraction. Hmm how to explain it. If you don’t really care for the main character that you’re playing, you tend to lose interest in what’s going on and why things are the way they are. Great games are made because people feel for the characters, they bond with them on some level you care more about why they’re in the situation they are in. So if men are forced to play the “tough chick” they probably won’t care as much about her or the story line because of my statements earlier. Now, you take that same character, and you give her ginormous breasts with boob jiggling technology and some serious cleavage, and they’re not gonna mind so much about the fact that they’re having to play as a girl. It’s just the fact that guys are different than girls. the general male stereotype is of one who wants to oogle a girl and play games. So that’s what you get. I’m not saying all guys are like that, developers(male) are targeting what they think is their key demographic(also male).

    Oh and we’re not attracted to the Master Chief in that sense, we’re attracted to the fact that he’s a bon-a-fide badass. Guys want to save the day. They want to be the hero’s and have the girls flock to them. If you’re playing a female character and she saves the day, you get to watch as your main character(you) kisses a guy? I’ll pass thanks. There’s nothing wrong with a strong female lead, she can save the day, yadda, yadda, I’m just saying it’s probably not as interesting to the male audience.

    And you go ahead and make your Man Flesh game. While I will kindly pass on the beta, I’m sure there are many woman who would love to test it in my place.

  • Erin
    Oct 27, 2005 at 8:26 pm

    I hear ya loud and clear Matt :) Thanks very much for the insight.

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