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Wrath of the Lich King Hands On Details

by Ingrid on May 9th, 2008

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I admit, I’ve been a bit preoccupied with Age of Conan for the past week or so, but that doesn’t mean that I’ve got any intention of cancelling my WoW subscription - no matter how good AoC turns out to be. Though, admittedly, I’ve grown rather bored of the current WoW content, I’m still ridiculously excited about the release of the Wrath of the Lich King expansion. I’m also really lookig forward to seeing what Blizzard might reveal at the World Wide Invitational in June.

Eurogamer recently posted a detailed article about their hands on experience with WotLK, and it’s all sounding pretty positive so far. This bit in particular has me really intrigued:

Quest designers, however, got carried away with other ideas, introducing crazy vehicle quests that are an exponential evolution of Burning Crusade’s bombing runs - throwing flaming oil at Worgen from horseback, airlifting supplies in a gyrocoptor, and yes, mammoth wrangling. We also see tanks and parachutes, and there’s even talk of allowing players to take a passenger on regular ground or flying mounts. All of which is conventional stuff in regular gaming, but a huge dose of wish-fulfilment in an MMO, and all the more impressive for being retro-fitted into an older game engine.

The landscapes in WotLK also look spectacular. Though WoW is often criticized for its subpar, “cartoonish” look, I still vividly recall being blown away when I entered Darnassus for the first time back in Open Beta. I don’t doubt that AoC (and other next-gen MMOs) will blow WoW away in terms of quality graphics. I played around in the AoC OB and was stunned by the level of detail in the animation. I don’t feel, however, that this necessarily takes anything away from WoW. The two are very different games.

Another thing about WotLK that pleased me is the fact that <i>all</i> raids will be available for both 10-man and 25-man groups, making the content accessible to smaller guilds. Naturally, the quality of the loot will be superior in the 25-man versions, making them worthwhile to the hardcore players. Heroic and non-heroic modes will also be available for dungeons, much as they are in Outland.

For more hands on details about WotLK, head over here to read Eurogamer’s inside look at the expansion. No matter what, I’ll be right there to experience Northrend in all of its glory come release day.

In the meantime, there’s AoC.

(Thanks for the link, Matt)

Image courtesy of Blizzard Entertainment.

POSTED IN: Age of Conan, MMORPG, News, World of Warcraft

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